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Enable Use T0 as Reference Pose and Import Morph Targets.Next, you can either use the Noitom Robot skeleton that comes with the plugin, the UE4 Mannequin, or import your own FBX character Retargeting Axis Studio Data to a Character The subject name will match the name of the character in Axis Studio.That means the connection is successful.Data from Axis Studio should appear under Subject Name.If you are using TCP change the remote address to match Axis studio and uncheck Is UDP.If you are using UDP then change local address number to match Axis Studio and make sure the port numbers match.In Unreal engine, Go to Windows → Live Link.Now you will be able to access content from the plugin such as the Noitom Robot skeletons.Check Show Engine Content and Show Plugin Content.
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If you are using Axis Studio, you can do both at once. You have the option to either stream real-time data or playback data, so first, either get your mocap setup connected and ready to record or put a pre-recorded take on loop.
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